这篇博客主要记录了博客最近的一些改动和变化。包括最近的网站统计,以及一些额外添加的功能。 查看commit记录也ok,不过个人博客推的挺随意的,commit确实有点抽象。而且有很多只是多一行空行或少一行的也给我传上去了🤓。
关于网站统计
之前一直使用的是51la
提供的网站统计服务。但是由于51la
经常被ddos,导致网站统计信息老是显示不出来,而且
我也经常上不去他们官网。所以换成了busuanzi
(由于上不去51la
,导致之前的数据也拿不到了)。
busuanzi
busuanzi 提供了免费且易于使用的网站统计服务。使用到 API https://busuanzi.9420.ltd/js
。
之后可能需要查找一下id
,删去了原来的busuanzi_value_site_pv
和busuanzi_value_site_uv
等的value
。
主要修改文件
data/resources.yaml
layouts/partials/sidebar/siteinfo.html
layouts/partials/post/header_meta/views.html
layouts/partials/post/header_meta/visitors.html
assets/js/utils.js
关于额外功能
Asoul 小人
这边可以参考github博客仓库README.md
。我fork了stevenjoezhang/live2d-widget的仓库,并增加了models。
- 如何将嘉然live2D添加到博客网站当看板娘
- 添加了嘉然Diana的live2d模型,在
layouts/post/footer.html
中。
- 添加了嘉然Diana的live2d模型,在
- 嘉然Diana moc3模型来源于https://www.bilibili.com/video/BV1FZ4y1F7HH
- 向晚Ava moc3模型来源于https://www.bilibili.com/video/BV1uB4y1w7H
- models:
导入B站视频
参考博客来源 Zoe’s Dumpster 记录MemE主题美化过程。
我直接在layouts/shortcodes/bilibili.html
中添加了\{\{< bilibili BVxxxxx>}}
的shortcode。
在博客中通过\{\{< bilibili BVxxxxx>}}
(不需要加’\‘,这里是为了防止插入视频)就可以插入B站视频了。
{{ $videoID := index .Params 0 }}{{ $pageNum := index .Params 1 | default 1}}
{{ if (findRE "^[bB][vV][0-9a-zA-Z]+$" $videoID) }}<div><iframe id="biliplayer" src="//player.bilibili.com/player.html?bvid={{ $videoID }}&page={{ $pageNum }}" scrolling="no" border="0" frameborder="no" framespacing="0" allowfullscreen="true" loading="lazy" > </iframe></div>{{ else }}<div><iframe id="biliplayer" src="//player.bilibili.com/player.html?aid={{ $videoID }}&page={{ $pageNum }}" scrolling="no" border="0" frameborder="no" framespacing="0" allowfullscreen="true" loading="lazy" > </iframe></div>{{ end }}
<style>// 嵌入 BiliBili 视频#biliplayer { width: 100%; height: 550px;}@media only screen and (min-device-width: 320px) and (max-device-width: 480px) { #biliplayer { width: 100%; height: 250px; }}</style>
鼠标点击特效
这里是网上找的鼠标点击特效,添加到了layouts/partials/scripts.html
中。
<script>(function () { let balls = []; let longPressed = false; let longPress; let multiplier = 0; let width, height; let origin; let normal; let ctx; const colours = ["#F73859", "#14FFEC", "#00E0FF", "#FF99FE", "#FAF15D"]; const canvas = document.createElement("canvas"); document.body.appendChild(canvas); canvas.setAttribute("style", "width: 60%; height: 60%; top: 0; left: 0; z-index: 99999; position: fixed; pointer-events: none;"); const pointer = document.createElement("span"); pointer.classList.add("pointer"); document.body.appendChild(pointer);
if (canvas.getContext && window.addEventListener) { ctx = canvas.getContext("2d"); updateSize(); window.addEventListener('resize', updateSize, false); loop(); window.addEventListener("mousedown", function(e) { pushBalls(randBetween(10, 20), e.clientX, e.clientY); document.body.classList.add("is-pressed"); longPress = setTimeout(function(){ document.body.classList.add("is-longpress"); longPressed = true; }, 500); }, false); window.addEventListener("mouseup", function(e) { clearInterval(longPress); if (longPressed == true) { document.body.classList.remove("is-longpress"); pushBalls(randBetween(50 + Math.ceil(multiplier), 100 + Math.ceil(multiplier)), e.clientX, e.clientY); longPressed = false; } document.body.classList.remove("is-pressed"); }, false); window.addEventListener("mousemove", function(e) { let x = e.clientX; let y = e.clientY; pointer.style.top = y + "px"; pointer.style.left = x + "px"; }, false); } else { console.log("canvas or addEventListener is unsupported!"); }
function updateSize() { canvas.width = window.innerWidth * 2; canvas.height = window.innerHeight * 2; canvas.style.width = window.innerWidth + 'px'; canvas.style.height = window.innerHeight + 'px'; ctx.scale(2, 2); width = (canvas.width = window.innerWidth); height = (canvas.height = window.innerHeight); origin = { x: width / 2, y: height / 2 }; normal = { x: width / 2, y: height / 2 }; } class Ball { constructor(x = origin.x, y = origin.y) { this.x = x; this.y = y; this.angle = Math.PI * 2 * Math.random(); if (longPressed == true) { this.multiplier = randBetween(14 + multiplier, 15 + multiplier); } else { this.multiplier = randBetween(6, 12); } this.vx = (this.multiplier + Math.random() * 0.5) * Math.cos(this.angle); this.vy = (this.multiplier + Math.random() * 0.5) * Math.sin(this.angle); this.r = randBetween(8, 12) + 3 * Math.random(); this.color = colours[Math.floor(Math.random() * colours.length)]; } update() { this.x += this.vx - normal.x; this.y += this.vy - normal.y; normal.x = -2 / window.innerWidth * Math.sin(this.angle); normal.y = -2 / window.innerHeight * Math.cos(this.angle); this.r -= 0.3; this.vx *= 0.9; this.vy *= 0.9; } }
function pushBalls(count = 1, x = origin.x, y = origin.y) { for (let i = 0; i < count; i++) { balls.push(new Ball(x, y)); } }
function randBetween(min, max) { return Math.floor(Math.random() * max) + min; }
function loop() { ctx.fillStyle = "rgba(255, 255, 255, 0)"; ctx.clearRect(0, 0, canvas.width, canvas.height); for (let i = 0; i < balls.length; i++) { let b = balls[i]; if (b.r < 0) continue; ctx.fillStyle = b.color; ctx.beginPath(); ctx.arc(b.x, b.y, b.r, 0, Math.PI * 2, false); ctx.fill(); b.update(); } if (longPressed == true) { multiplier += 0.2; } else if (!longPressed && multiplier >= 0) { multiplier -= 0.4; } removeBall(); requestAnimationFrame(loop); }
function removeBall() { for (let i = 0; i < balls.length; i++) { let b = balls[i]; if (b.x + b.r < 0 || b.x - b.r > width || b.y + b.r < 0 || b.y - b.r > height || b.r < 0) { balls.splice(i, 1); } } }})();
</script>
网页蛛网效果
也是网上找的,不过找到的貌似都是被混淆过的。虽然还是能看懂部分地方 maybe。
添加assets/js/net-animation.js
,这里把id
固定为c_n75
。便于之后设置暗亮色主题切换。最后的window.runNetAnimation
函数可以传入颜色参数(rgb形式"255,255,255"
,"0,0,0"
等),来切换颜色。
当然,为了能切换主题色,额外在上面添加了移除原来可能已经存在的canvas
代码。
const runNetAnimation = function (the_color) { if (document.getElementById("c_n75") !== null) { document.getElementById("c_n75").remove(); }
function n(n, e, t) { return n.getAttribute(e) || t; }
function t() { var t = document.getElementsByTagName("script"), o = t.length, i = t[o - 1];
return { l: o, z: n(i, "zIndex", 2), o: n(i, "opacity", 0.5), c: n(i, "color", the_color), n: n(i, "count", 120), }; }
function o() { (a = m.width = window.innerWidth || document.documentElement.clientWidth || document.body.clientWidth), (c = m.height = window.innerHeight || document.documentElement.clientHeight || document.body.clientHeight); }
function i() { r.clearRect(0, 0, a, c); var n, e, t, o, m, l; s.forEach(function (i, x) { for (i.x += i.xa, i.y += i.ya, i.xa *= i.x > a || i.x < 0 ? -1 : 1, i.ya *= i.y > c || i.y < 0 ? -1 : 1, r.fillRect(i.x - .5, i.y - .5, 1, 1), e = x + 1; e < u.length; e++) n = u[e], null !== n.x && null !== n.y && (o = i.x - n.x, m = i.y - n.y, l = o * o + m * m, l < n.max && (n === y && l >= n.max / 2 && (i.x -= .03 * o, i.y -= .03 * m), t = (n.max - l) / n.max, r.beginPath(), r.lineWidth = t / 2, r.strokeStyle = "rgba(" + d.c + "," + (t + .2) + ")", r.moveTo(i.x, i.y), r.lineTo(n.x, n.y), r.stroke())) }), x(i) }
var a, c, u, m = document.createElement("canvas"), d = t(), l = "c_n75", r = m.getContext("2d"), x = window.requestAnimationFrame || function (n) { window.setTimeout(n, 1e3 / 45); }, w = Math.random, y = { x: null, y: null, max: 2e4 }; (m.id = l), (m.style.cssText = "position:fixed;top:0;left:0;z-index:" + d.z + ";opacity:" + d.o + ";pointer-events:none"), document.getElementsByTagName("body")[0].appendChild(m), o(), (window.onresize = o), (window.onmousemove = function (n) { (n = n || window.event), (y.x = n.clientX), (y.y = n.clientY); }), (window.onmouseout = function () { (y.x = null), (y.y = null); }); for (var s = [], f = 0; d.n > f; f++) { var h = w() * a, g = w() * c, v = 2 * w() - 1, p = 2 * w() - 1; s.push({ x: h, y: g, xa: v, ya: p, max: 6e3 }); } (u = s.concat([y])), setTimeout(function () { i(); }, 100);};
window.runNetAnimation = runNetAnimation;
在layouts/_default/baseof.html
中添加启动脚本,让网页加载时自动启动蛛网效果,同时根据主题颜色切换蛛网颜色。
<script> document.documentElement.getAttribute('data-theme') === 'dark' ? runNetAnimation("255,255,255") : runNetAnimation("0,0,0");</script>
在assets/js/utils.js
中registerToolButtons
函数为按钮添加自动改变蛛网颜色的功能。
// in assets/js/utils.js: registerToolButtons: line 58buttons.querySelector('div#toggle-theme').addEventListener('click', () => { const cur_theme = document.documentElement.getAttribute('data-theme'); window.theme.toggle(cur_theme === 'dark' ? 'light' : 'dark'); window.runNetAnimation(cur_theme === 'dark' ? "0,0,0" : "255,255,255"); });
其他改动
字体
在assets/css/_variables/base.scss
中添加了custom-fonts-for-all
变量,来设置所有字体,以及修改get-font-family
函数来使用这个变量。为了方便,这里把font-family-base
设置为$font-family-english, $font-family-chinese
。
本来是打算直接用font-family-base
,但是老是出现字体不对的情况😿。
$font-family-chinese : 'PingFang SC', 'Microsoft YaHei';$font-family-english : -apple-system, BlinkMacSystemFont, Lora;$font-family-base : $font-family-english, $font-family-chinese;
$custom-fonts-for-all: ( 'title': 'Lora, "PingFang SC"', 'headings': 'Lora, "PingFang SC"', 'posts': '"PingFang SC"', 'codes': 'jetbrains mono');
@function get-font-family($config) { $custom-family: map-get($custom-fonts-for-all, $config); @return if(type-of($custom-family) == string, unquote($custom-family), null);}
颜色
调整了部分颜色,主要是$text-color-dark
和$text-color
。(因为之前的颜色太浅,容易看不清楚)。
这也是在assets/css/_variables/base.scss
中修改。
$text-color : #12183A;$text-color-dark : #ffffff;